How metaverse is becoming a trending platform for various educators across the globe – Times of India
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Yuvraj Krishan Sharma, Co-Founder and CPO, EDVERSE
The new approach, newer innovation and technology have blended the education system. Im-mersive and interactive learning is becoming a boon for learners, and various tools are develop-ing skills in educators.
Children are exposed to technology from a very young age, and many useful apps on their com-puters or devices are second nature. Therefore learning through technology has become easy for
children. In addition, these technologies’ convenience has changed how adults and educators in-teract with children. Children are no longer limited to imagination-based play experiences. In-stead, they are exposed to virtual experiences and can interact with computers and other de-vices in meaningful ways.
With this unprecedented shift and transformation, Metaverse Education offers an innovative realm for learners and educators.
Today’s teaching practices primarily focus on students’ learning and creating an engaging, immer-sive environment where they can learn concepts better. The Metaverse is one such focus involv-ing students in an immersive experience where they can participate in fun activities and make learning more entertaining. The metaverse platform also encourages social interactions with peers. This transition has profound implications for capability-building and learning.
Some of the critical factors benefitting educators:
Engagement and Interactions with other Peers: Metaverse allows educators and learners to meet with peers to discuss ideas, exchange opinions and get advice to advance their learning capabilities. It also allows learners and educators to interact through message boards, live chats and video calls.
Build Participation: The platform is very well suited for learners to engage in activities like quizzes, tests, assignments and projects. This has a holistic approach to modifying fundamental learning skills.
Essential feature ‘Earn Money’: A well-equipped Metaverse education platform offers a variety of features for all its users. It provides opportunities for educators to earn money through their knowledge in various fields like programming languages, mathematics, physics and more.
Easy Accessibility: One of the best features of the Metaverse education learning platform is a fully stacked library of educational resources that allow teachers and students to access the content anytime and anywhere.
After the evolution of e-learning; AR and VR learning along with Metaverse in education is the next potential stimulant of the education market growth.
Here are the key features that have made Metaverse Education an emerging trend:
3D Virtual Classroom: An immersive 3D platform that brings a remote classroom to life is a clear winner. Since it allows educators and learners to collaborate, interact, and learn within an en-gaging environment. It effectively engages remote learners and visually impaired students with other physical disabilities. Additionally, 3D virtual classrooms across schools, colleges, and uni-versities come with built-in and integrated digital and assessment tools to help students in their learning journey.
Real-Life Situations Simulations: It is a well-proven fact that virtual classroom spaces engage students more than a conventional classroom. Real-life situations which students can simulate in metaverse spaces are infinite since students can safely conduct scientific research and experi-mentation. They can present their project prototypes and feel like part of a historical incident like World War. When students become able to immerse themselves in a 3D simulated scenario of a real-life situation, the learning will become experiential.
Engaging Experience: Studies have shown that VR has a positive impact on students’ learning outcomes, including increased motivation and engagement, better focus, improved memory re-tention and better social skills. By deploying Virtual Reality in Education, students are more fo-cused and develop a more robust understanding. Moreover, since VR promotes active learning, it is easier to retain information. This leads to better academic performance.
Application-Oriented Learning: Learning becomes redundant when students cannot apply the theories into practice. This brings a gap in the learning outcome. The Virtual metaverse class-room offers a 3D simulated learning space where students can apply their theories to practice without any risks. For example, chemical engineers can experiment with various substances without fear of hazards. They can work on prototypes before final launches saving time, cost and resources. Similarly, surgeons can practice their surgical skills repeatedly to master them.
The Metaverse is filling the need gap in the education ecosystem. It offers a unique ability to create personalized learning plans for each student in your class.
A safe and secure place where they can interact with other learners, educators, and people from different cultures worldwide without fear of being judged or being unsafe online. It has opened doors for users to learn any subject they want while earning money while still in school by prac-ticing their skills on the job using immersive study modules, games, and other activities that simulate real-life situations.
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Views expressed above are the author’s own.
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